Component:HapticManager: Difference between revisions

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== Usage ==
This works as part of the game's robust [[Haptics]] system.
 
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|InjectedBodyPartIntensity|Float|
|InjectedBodyPartIntensity|Float|
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== Behavior ==
== Usage ==


== Examples ==
== Examples ==

Revision as of 20:27, 7 February 2025

Component image 
Haptic Manager component as seen in the Scene Inspector

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This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
InjectedBodyPartIntensity Float
InjectedHandIntensity Float
InjectedHeadIntensity Float
InjectedRadiusStartRatio Float
InjectedRadiusEndRatio Float
InjectedRadiusPower Float
ShowDebugVisuals Bool

Usage

Examples

See Also