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== | This works as part of the game's robust [[Haptics]] system. | ||
== Fields == | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|InjectedBodyPartIntensity|Float| | |InjectedBodyPartIntensity|Float| | ||
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}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == |
Revision as of 20:27, 7 February 2025
Component image 
Haptic Manager component as seen in the Scene Inspector

This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
InjectedBodyPartIntensity
|
Float | |
InjectedHandIntensity
|
Float | |
InjectedHeadIntensity
|
Float | |
InjectedRadiusStartRatio
|
Float | |
InjectedRadiusEndRatio
|
Float | |
InjectedRadiusPower
|
Float | |
ShowDebugVisuals
|
Bool |