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The '''DebugHapticPoint''' component sends Force sensations to a haptic device as well as gets the name of the haptic device. | The '''DebugHapticPoint''' component sends Force sensations to a haptic device as well as gets the name of the haptic device. | ||
== | This works as part of the game's robust [[Haptics]] system. | ||
== Fields == | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|Intensity|Float| Sends a sensation of force of this intensity to the Haptic device at <code>Index</code> | |Intensity|Float| Sends a sensation of force of this intensity to the Haptic device at <code>Index</code> | ||
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|Position|{{RootFieldType|RawOutput`1|[[Type:String|String]]}}|TypeAdv2=true| The name of the haptic device at <code>Index</code> | |Position|{{RootFieldType|RawOutput`1|[[Type:String|String]]}}|TypeAdv2=true| The name of the haptic device at <code>Index</code> | ||
}} | }} | ||
== Usage == | |||
{{stub}} | |||
== Examples == | == Examples == |
Latest revision as of 20:31, 7 February 2025
Component image 
Debug Haptic Point component as seen in the Scene Inspector

The DebugHapticPoint component sends Force sensations to a haptic device as well as gets the name of the haptic device.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Intensity
|
Float | Sends a sensation of force of this intensity to the Haptic device at Index
|
Index
|
Int | The haptic device to send Intensity to and get a name for. |
Position
|
raw output of String | The name of the haptic device at Index
|
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.