The '''AlphaOverLifetimeLinearGradient''' component implements the older alpha over lifetime system that came from Unity. It allows for particles to change alpha depending on how long they have existed for.
A more modern alternative to this with actual editablilty is the [[Component:ColorOverLifetimeTexture|ColorOverLifetimeTexture]] component.
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].
|AlphaOverLifetime|{{RootFieldType|SyncLinear`1|[[Type:Float|Float]]}}|TypeAdv0=true| The Linear Gradient of alpha values to use over lifetime.
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== Sync Delegates ==
{{Table ComponentTriggers
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}}
== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.
== Examples ==
== Examples ==
== See Also ==
== See Also ==
* [[Component:ColorOverLifetimeStartEnd]]
* [[Component:ColorHSV OverLifetimeStartEnd]]
* [[Component:ColorOverLifetimeTexture]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Alpha Over Lifetime Linear Gradient]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Alpha Over Lifetime Linear Gradient]]
[[Category:Components{{#translation:}}|Alpha Over Lifetime Linear Gradient]]
[[Category:Components{{#translation:}}|Alpha Over Lifetime Linear Gradient]]
[[Category:ComponentStubs]]
Revision as of 17:49, 8 February 2025
Component image
Alpha Over Lifetime Linear Gradient component as seen in the Scene Inspector
The AlphaOverLifetimeLinearGradient component implements the older alpha over lifetime system that came from Unity. It allows for particles to change alpha depending on how long they have existed for.
A more modern alternative to this with actual editablilty is the ColorOverLifetimeTexture component.