|Texture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv0=true| The texture to sample along the X axis based on Lifetime normalized to get a color for particles.
}}
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}
== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.
== Examples ==
== Examples ==
== See Also ==
== See Also ==
* [[Component:ColorOverLifetimeStartEnd]]
* [[Component:ColorHSV OverLifetimeStartEnd]]
* [[Component:ColorOverLifetimeTexture]]
* [[Component:AlphaOverLifetimeLinearGradient]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color Over Lifetime Texture]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color Over Lifetime Texture]]
[[Category:Components{{#translation:}}|Color Over Lifetime Texture]]
[[Category:Components{{#translation:}}|Color Over Lifetime Texture]]
[[Category:ComponentStubs]]
Latest revision as of 18:09, 8 February 2025
Component image
Color Over Lifetime Texture component as seen in the Scene Inspector
The ColorOverLifetimeTexture component samples a texture during life time along the X axis to get the color that a Particle should be.