Component:ColorHSV OverLifetimeStartEnd: Difference between revisions

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|Name=Color HSV Over Lifetime Start End
|Name=Color HSV Over Lifetime Start End
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The '''ColorHSV_OverLifetimeStartEnd''' component makes particles have an HSV value that lerps from start to end over the particle's lifetime.


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|StartHue|Float|
|StartHue|Float| The starting hue at birth of a particle.
|StartSaturation|Float|
|StartSaturation|Float| The starting saturation at birth of a particle.
|StartValue|Float|
|StartValue|Float| The starting value at birth of a particle.
|EndHue|Float|
|EndHue|Float| The ending hue at death of a particle.
|EndSaturation|Float|
|EndSaturation|Float| The ending staturation at death of a particle.
|EndValue|Float|
|EndValue|Float| The ending value at death of a particle.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[Type:Color]]
* [[Component:ColorOverLifetimeStartEnd]]
* [[Component:ColorHSV OverLifetimeStartEnd]]
* [[Component:ColorOverLifetimeTexture]]
* [[Component:AlphaOverLifetimeLinearGradient]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color HSV Over Lifetime Start End]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color HSV Over Lifetime Start End]]
[[Category:Components{{#translation:}}|Color HSV Over Lifetime Start End]]
[[Category:Components{{#translation:}}|Color HSV Over Lifetime Start End]]
[[Category:ComponentStubs]]

Latest revision as of 19:35, 8 February 2025

Component image 
Color HSV Over Lifetime Start End component as seen in the Scene Inspector

The ColorHSV_OverLifetimeStartEnd component makes particles have an HSV value that lerps from start to end over the particle's lifetime.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
StartHue Float The starting hue at birth of a particle.
StartSaturation Float The starting saturation at birth of a particle.
StartValue Float The starting value at birth of a particle.
EndHue Float The ending hue at death of a particle.
EndSaturation Float The ending staturation at death of a particle.
EndValue Float The ending value at death of a particle.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also