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|Name=Color HSV Over Lifetime Start End | |Name=Color HSV Over Lifetime Start End | ||
}} | }} | ||
The '''ColorHSV_OverLifetimeStartEnd''' component makes particles have an HSV value that lerps from start to end over the particle's lifetime. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|StartHue|Float| | |StartHue|Float| The starting hue at birth of a particle. | ||
|StartSaturation|Float| | |StartSaturation|Float| The starting saturation at birth of a particle. | ||
|StartValue|Float| | |StartValue|Float| The starting value at birth of a particle. | ||
|EndHue|Float| | |EndHue|Float| The ending hue at death of a particle. | ||
|EndSaturation|Float| | |EndSaturation|Float| The ending staturation at death of a particle. | ||
|EndValue|Float| | |EndValue|Float| The ending value at death of a particle. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Type:Color]] | |||
* [[Component:ColorOverLifetimeStartEnd]] | |||
* [[Component:ColorHSV OverLifetimeStartEnd]] | |||
* [[Component:ColorOverLifetimeTexture]] | |||
* [[Component:AlphaOverLifetimeLinearGradient]] | |||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color HSV Over Lifetime Start End]] | [[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color HSV Over Lifetime Start End]] | ||
[[Category:Components{{#translation:}}|Color HSV Over Lifetime Start End]] | [[Category:Components{{#translation:}}|Color HSV Over Lifetime Start End]] | ||
Latest revision as of 19:35, 8 February 2025
Component image 
Color HSV Over Lifetime Start End component as seen in the Scene Inspector

The ColorHSV_OverLifetimeStartEnd component makes particles have an HSV value that lerps from start to end over the particle's lifetime.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
StartHue
|
Float | The starting hue at birth of a particle. |
StartSaturation
|
Float | The starting saturation at birth of a particle. |
StartValue
|
Float | The starting value at birth of a particle. |
EndHue
|
Float | The ending hue at death of a particle. |
EndSaturation
|
Float | The ending staturation at death of a particle. |
EndValue
|
Float | The ending value at death of a particle. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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