Component:UniformSizeRangeInitializer: Difference between revisions

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|Name=Uniform Size Range Initializer
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The '''UniformSizeRangeInitializer''' component makes particles in a particle system have a random size in a range.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|MinValue|Float|
|MinValue|Float| The minimum size particles can be on all 3 axies equally.
|MaxValue|Float|
|MaxValue|Float| The maximum size particles can be on all 3 axies equally.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[    Component:UniformSizeConstantInitializer]]  * [[Component:UniformSizeOverLifetimeStartEnd]]
* [[Component:UniformSizeRangeInitializer]]
* [[Component:UniformSizeSineMultiplier]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Uniform Size Range Initializer]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Uniform Size Range Initializer]]
[[Category:Components{{#translation:}}|Uniform Size Range Initializer]]
[[Category:Components{{#translation:}}|Uniform Size Range Initializer]]
[[Category:ComponentStubs]]

Latest revision as of 22:30, 8 February 2025

Component image 
File:UniformSizeRangeInitializerComponent.png
Uniform Size Range Initializer component as seen in the Scene Inspector

The UniformSizeRangeInitializer component makes particles in a particle system have a random size in a range.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
MinValue Float The minimum size particles can be on all 3 axies equally.
MaxValue Float The maximum size particles can be on all 3 axies equally.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also