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|Name=Billboard Particle Renderer | |Name=Billboard Particle Renderer | ||
}} | }} | ||
The '''BillboardParticleRenderer''' component is a rendering style component for Particle systems that give them the default square tile based particles. | |||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| | |Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use to render the particles. | ||
|Alignment|BillboardAlignment| | |Alignment|BillboardAlignment| How to align the particles. | ||
|MinBillboardScreenSize|Float| | |MinBillboardScreenSize|Float| The minimum size a particle can be on the screen. | ||
|MaxBillboardScreenSize|Float| | |MaxBillboardScreenSize|Float| The maximum size a particle can be on the screen. | ||
|MotionVectorMode|MotionVectorMode| | |MotionVectorMode|MotionVectorMode| How to handle rendering particles when it comes to their motion vectors. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the renderer slot in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
Making a simple cloud of particles or fire or any other Particle effect. | |||
== See Also == | == See Also == | ||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Billboard Particle Renderer]] | [[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Billboard Particle Renderer]] | ||
[[Category:Components{{#translation:}}|Billboard Particle Renderer]] | [[Category:Components{{#translation:}}|Billboard Particle Renderer]] | ||
Revision as of 19:13, 9 February 2025
Component image 
Billboard Particle Renderer component as seen in the Scene Inspector

The BillboardParticleRenderer component is a rendering style component for Particle systems that give them the default square tile based particles.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material to use to render the particles. |
Alignment
|
BillboardAlignment | How to align the particles. |
MinBillboardScreenSize
|
Float | The minimum size a particle can be on the screen. |
MaxBillboardScreenSize
|
Float | The maximum size a particle can be on the screen. |
MotionVectorMode
|
MotionVectorMode | How to handle rendering particles when it comes to their motion vectors. |
Usage
Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
Making a simple cloud of particles or fire or any other Particle effect.