Component:BillboardParticleRenderer: Difference between revisions

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|Name=Billboard Particle Renderer
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The '''BillboardParticleRenderer''' component is a rendering style component for Particle systems that give them the default square tile based particles.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true|
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material to use to render the particles.
|Alignment|BillboardAlignment|
|Alignment|BillboardAlignment| How to align the particles.
|MinBillboardScreenSize|Float|
|MinBillboardScreenSize|Float| The minimum size a particle can be on the screen.
|MaxBillboardScreenSize|Float|
|MaxBillboardScreenSize|Float| The maximum size a particle can be on the screen.
|MotionVectorMode|MotionVectorMode|
|MotionVectorMode|MotionVectorMode| How to handle rendering particles when it comes to their motion vectors.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the renderer slot  in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
Making a simple cloud of particles or fire or any other Particle effect.


== See Also ==
== See Also ==
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Billboard Particle Renderer]]
[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Billboard Particle Renderer]]
[[Category:Components{{#translation:}}|Billboard Particle Renderer]]
[[Category:Components{{#translation:}}|Billboard Particle Renderer]]
[[Category:ComponentStubs]]

Revision as of 19:13, 9 February 2025

Component image 
Billboard Particle Renderer component as seen in the Scene Inspector

The BillboardParticleRenderer component is a rendering style component for Particle systems that give them the default square tile based particles.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Material Material The material to use to render the particles.
Alignment BillboardAlignment How to align the particles.
MinBillboardScreenSize Float The minimum size a particle can be on the screen.
MaxBillboardScreenSize Float The maximum size a particle can be on the screen.
MotionVectorMode MotionVectorMode How to handle rendering particles when it comes to their motion vectors.

Usage

Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

Making a simple cloud of particles or fire or any other Particle effect.

See Also