Component:BillboardParticleRenderer
The BillboardParticleRenderer component is a rendering style component for Particle systems that give them the default square tile based particles.
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Component image 
Billboard Particle Renderer component as seen in the Scene Inspector

The BillboardParticleRenderer component is a rendering style component for Particle systems that give them the default square tile based particles.
This component is part of the Photon Dust system made by Frooxius.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material to use to render the particles. |
Alignment
|
BillboardRenderBufferRenderer.BillboardAlignment | How to align the particles. |
MinBillboardScreenSize
|
Float | The minimum size a particle can be on the screen. |
MaxBillboardScreenSize
|
Float | The maximum size a particle can be on the screen. |
MotionVectorMode
|
MotionVectorMode | How to handle rendering particles when it comes to their motion vectors. |
Usage
Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
Making a simple cloud of particles or fire or any other Particle effect.