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{{Table ComponentFields | {{Table ComponentFields | ||
|AllowOnlyWhitelistedTools|Bool|Whether only tools which are set to <code>Allow</code> are are allowed to be equipped. | |AllowOnlyWhitelistedTools|Bool|Whether only tools which are set to <code>Allow</code> are are allowed to be equipped. | ||
|ToolRules|{{RootFieldType|SyncList`1|[[#ToolRule|ToolRule]]}}|TypeAdv1=true|List of | |ToolRules|{{RootFieldType|SyncList`1|[[#ToolRule|ToolRule]]}}|TypeAdv1=true|List of ToolRules. | ||
}} | }} | ||
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{{Table TypeFields | {{Table TypeFields | ||
|Type|{{RootFieldType|SyncType}}|TypeAdv0=true| The full name of the | |Type|{{RootFieldType|SyncType}}|TypeAdv0=true| The full name of the tool's [[Type:Type]] | ||
|IncludeDerived|Bool| Allow tools that fall under this classification IE: an interface. | |IncludeDerived|Bool| Allow tools that fall under this classification IE: an interface. | ||
|Allow|Bool| Whether or not to allow usage of this tool by the selected roles. | |Allow|Bool| Whether or not to allow usage of this tool by the selected roles. |
Latest revision as of 03:57, 18 February 2025
Component image 
Interaction Handler Permissions component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
AllowOnlyWhitelistedTools
|
Bool | Whether only tools which are set to Allow are are allowed to be equipped.
|
ToolRules
|
list of ToolRule | List of ToolRules. |
Usage
The type in each list item corrisponds to a tool in the game. For example, FrooxEngine.ProtoFluxTool is a ProtoFlux Tool Type in the type's name, and you can choose to allow or deny that kind of tool from being used by the selected roles.
ToolRule
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Examples
used in the non-builder permissions under the roles in a new grid world.