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|Name=Full Body Tracking Settings | |Name=Full Body Tracking Settings | ||
}} | }} | ||
The '''FullBodyTrackingSettings''' component is used to control full body behavior in the game. It's part of the [[Settings]] menu. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|BodyHorizontalAngle|Float| | |BodyHorizontalAngle|Float| The max horizontal angle before the feet no longer attempt to do walking animations. | ||
}} | }} | ||
== | == Usage == | ||
Not used directly by the user, and instead is part of the [[Settings]] menu. | |||
== Examples == | == Examples == | ||
See [[Settings]]. | |||
== See Also == | == See Also == | ||
* [[Settings]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Full Body Tracking Settings]] | [[Category:Components:Uncategorized{{#translation:}}|Full Body Tracking Settings]] | ||
[[Category:Components{{#translation:}}|Full Body Tracking Settings]] | [[Category:Components{{#translation:}}|Full Body Tracking Settings]] | ||
Latest revision as of 19:19, 22 February 2025
Component image File:FullBodyTrackingSettingsComponent.pngFull Body Tracking Settings component as seen in the Scene Inspector
The FullBodyTrackingSettings component is used to control full body behavior in the game. It's part of the Settings menu.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
BodyHorizontalAngle
|
Float | The max horizontal angle before the feet no longer attempt to do walking animations. |
Usage
Not used directly by the user, and instead is part of the Settings menu.
Examples
See Settings.