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|Name=Grid Container Animated Edit Visual | |Name=Grid Container Animated Edit Visual | ||
}} | }} | ||
The '''GridContainerAnimatedEditVisual''' component is used to handle the animation of turning on and off [[UI Edit Mode]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Grid|'''[[Component:GridContainer|GridContainer]]'''|TypeAdv0=true| | |Grid|'''[[Component:GridContainer|GridContainer]]'''|TypeAdv0=true| The grid to edit. | ||
|_tiledImage|'''[[Component:TiledRawImage|TiledRawImage]]'''|TypeAdv1=true| | |_tiledImage|'''[[Component:TiledRawImage|TiledRawImage]]'''|TypeAdv1=true| The image being used to show the grid alignment. | ||
|_tiling|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv2=true| | |_tiling|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv2=true| The tiling of the grid. | ||
|_offset|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv3=true| | |_offset|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv3=true| The position shift of the grid from default. | ||
|_tint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv4=true| | |_tint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv4=true| The color tint of the grid. | ||
}} | }} | ||
== | == Usage == | ||
Not used by the user, but used by the game in visuals. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
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[[Category:Components:Uncategorized{{#translation:}}|Grid Container Animated Edit Visual]] | [[Category:Components:Uncategorized{{#translation:}}|Grid Container Animated Edit Visual]] | ||
[[Category:Components{{#translation:}}|Grid Container Animated Edit Visual]] | [[Category:Components{{#translation:}}|Grid Container Animated Edit Visual]] | ||
Latest revision as of 16:41, 2 March 2025
Component image 
Grid Container Animated Edit Visual component as seen in the Scene Inspector

The GridContainerAnimatedEditVisual component is used to handle the animation of turning on and off UI Edit Mode.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Grid
|
GridContainer | The grid to edit. |
_tiledImage
|
TiledRawImage | The image being used to show the grid alignment. |
_tiling
|
field drive of Float2 | The tiling of the grid. |
_offset
|
field drive of Float2 | The position shift of the grid from default. |
_tint
|
field drive of ColorX | The color tint of the grid. |
Usage
Not used by the user, but used by the game in visuals.
Examples
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