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|Name=Hand Simulator | |Name=Hand Simulator | ||
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The '''HandSimulator''' component is used to control the logic for the transforms of a hand when overridden or interacting with something. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Side|Chirality| | |Side|Chirality| The hand side to simulate for. | ||
}} | }} | ||
== | == Usage == | ||
Not used directly by the user. | |||
== Examples == | == Examples == | ||
Found in the user root and is used to control user hand simulation. | |||
== See Also == | == See Also == | ||
* [[Component:HeadSimulator]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Hand Simulator]] | [[Category:Components:Uncategorized{{#translation:}}|Hand Simulator]] | ||
[[Category:Components{{#translation:}}|Hand Simulator]] | [[Category:Components{{#translation:}}|Hand Simulator]] | ||
Latest revision as of 21:44, 6 March 2025
Component image 
Hand Simulator component as seen in the Scene Inspector

The HandSimulator component is used to control the logic for the transforms of a hand when overridden or interacting with something.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Side
|
Chirality | The hand side to simulate for. |
Usage
Not used directly by the user.
Examples
Found in the user root and is used to control user hand simulation.