Component:HandSimulator: Difference between revisions

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The '''HandSimulator''' component is used to control the logic for the transforms of a hand when overridden or interacting with something.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Side|Chirality|
|Side|Chirality| The hand side to simulate for.
}}
}}


== Behavior ==
== Usage ==
Not used directly by the user.


== Examples ==
== Examples ==
Found in the user root and is used to control user hand simulation.


== See Also ==
== See Also ==
* [[Component:HeadSimulator]]


[[Category:Components:Uncategorized{{#translation:}}|Hand Simulator]]
[[Category:Components:Uncategorized{{#translation:}}|Hand Simulator]]
[[Category:Components{{#translation:}}|Hand Simulator]]
[[Category:Components{{#translation:}}|Hand Simulator]]
[[Category:ComponentStubs]]

Latest revision as of 21:44, 6 March 2025

Component image 
Hand Simulator component as seen in the Scene Inspector

The HandSimulator component is used to control the logic for the transforms of a hand when overridden or interacting with something.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Side Chirality The hand side to simulate for.

Usage

Not used directly by the user.

Examples

Found in the user root and is used to control user hand simulation.

See Also