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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|PresetOff()|[[Type:Action|Action]]| Sets the values to not have an effect at all | |SetPreset(IButton, ButtonEventData, Action)|[[Type:Delegate|Delegate]]<[[Type:IButton|IButton]]: button, [[Type:ButtonEventData|ButtonEventData]]: eventData, [[Type:Action|Action]]: method> -> [[Type:Void|Void]] : HIDDEN METHOD| | ||
|PresetGeneric()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetOff()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to not have an effect at all | ||
|PresetPaddedCell()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetGeneric()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetRoom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetPaddedCell()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetBathroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetRoom()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetLivingroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetBathroom()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetStoneroom()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetLivingroom()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetAuditorium()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetStoneroom()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetConcerthall()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetAuditorium()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetCave()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetConcerthall()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetArena()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetCave()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetHangar()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetArena()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetCarpetedHallway()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetHangar()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetHallway()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetCarpetedHallway()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetStoneCorridor()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetHallway()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetAlley()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetStoneCorridor()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetForest()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetAlley()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetCity()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetForest()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetMountains()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetCity()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetQuarry()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetMountains()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetPlain()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetQuarry()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetParkingLot()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetPlain()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetSewerPipe()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetParkingLot()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetUnderwater()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetSewerPipe()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetDrugged()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetUnderwater()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetDizzy()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetDrugged()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetPsychotic()|[[Type:Action|Action]]| Sets the values to a preset that replicates this button's name | |PresetDizzy()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | ||
|PresetPsychotic()|[[Type:Action|Action]] -> [[Type:Void|Void]]| Sets the values to a preset that replicates this button's name | |||
}} | }} | ||
Revision as of 22:28, 16 March 2025
Component image 
Audio Reverb Zone component as seen in the Scene Inspector

Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinDistance
|
Float | the minimum distance that this will affect audio sources from its slot position in global space. Below this distance audio sources will be 100% affected by this reverb zone. |
MaxDistance
|
Float | The maximum distance that this will affect audio sources from its slot position in global space. From minimum distance to this distance it falls off in power until it hits 0 at this distance. |
Room
|
Int | The size of the room |
RoomHF
|
Int | Relative room effect level at high frequencies. |
RoomLF
|
Int | Relative room effect level at low frequencies. |
DecayTime
|
Float | how long it takes for sound to fully die out in the room |
DecayHFRatio
|
Float | High-frequency to mid-frequency decay time ratio. |
Reflections
|
Int | max reflections that can happen in the room. |
ReflectionsDelay
|
Float | the delay before reflections also known as echos come back and repeat themselves. |
Reverb
|
Int | how many times the sound can reverb |
ReverbDelay
|
Float | the time it takes for the reverb to return |
HFReference
|
Float | Reference high frequency (hz). |
LFReference
|
Float | Reference low frequency (hz). |
Diffusion
|
Float | how much the sound will propagate across the room |
Density
|
Float | how dense the air is in the room. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
SetPreset(IButton, ButtonEventData, Action)
|
Delegate<IButton: button, ButtonEventData: eventData, Action: method> -> Void : HIDDEN METHOD | X | PresetOff() |
Action -> Void
|
Sets the values to not have an effect at all
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetPaddedCell() | X | Sets the values to a preset that replicates this button's name |
PresetRoom()
|
Action -> Void | X | PresetBathroom() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetStoneroom() | X | Sets the values to a preset that replicates this button's name |
PresetAuditorium()
|
Action -> Void | X | PresetConcerthall() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetArena() | X | Sets the values to a preset that replicates this button's name |
PresetHangar()
|
Action -> Void | X | PresetCarpetedHallway() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetStoneCorridor() | X | Sets the values to a preset that replicates this button's name |
PresetAlley()
|
Action -> Void | X | PresetForest() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetMountains() | X | Sets the values to a preset that replicates this button's name |
PresetQuarry()
|
Action -> Void | X | PresetPlain() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetSewerPipe() | X | Sets the values to a preset that replicates this button's name |
PresetUnderwater()
|
Action -> Void | X | PresetDrugged() |
Action -> Void
|
Sets the values to a preset that replicates this button's name
|
X | Action -> Void |
Sets the values to a preset that replicates this button's name
|
PresetPsychotic() | X | Sets the values to a preset that replicates this button's name |
Usage
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Examples
Can be used to make global audio echo or sound like it's inside of a tin can.