Component:LegacyGlowCircle: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Radius|Float| The radius of the circle visual.  
|Radius|Float| The radius of the circle visual.
|Height|Float| The height of the walls for the glow visual.  
|Height|Float| The height of the walls for the glow visual.
|Color|ColorX| The color of the glow visual.
|Color|ColorX| The color of the glow visual.
|_cylinderOffset|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv3=true| The field to drive with the offset of the cylinder used for this visual.  
|_cylinderOffset|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv3=true| The field to drive with the offset of the cylinder used for this visual.
|_cylinderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv4=true| The field to drive with the radius of the cylinder used for this visual.  
|_cylinderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv4=true| The field to drive with the radius of the cylinder used for this visual.
|_cylinderHeight|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv5=true| The field to drive with the height of the cylinder used for this visual.  
|_cylinderHeight|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv5=true| The field to drive with the height of the cylinder used for this visual.
|_circleQuadSize|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv6=true| The field to drive with the size of the cylinder faces used for this visual.  
|_circleQuadSize|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv6=true| The field to drive with the size of the cylinder faces used for this visual.
|_circleTint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv7=true| The field to drive with the color of the circle used for this visual.  
|_circleTint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv7=true| The field to drive with the color of the circle used for this visual.
|_cylinderTint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv8=true| The field to drive with the color of the cylinder used for this visual.  
|_cylinderTint|{{RootFieldType|FieldDrive`1|[[Type:ColorX|ColorX]]}}|TypeAdv8=true| The field to drive with the color of the cylinder used for this visual.
}}
}}


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== See Also ==
== See Also ==


[[Category:Components:Rendering:Visuals{{#translation:}}|Glow Circle]]
[[Category:Components:Rendering:Visuals{{#translation:}}|Legacy Glow Circle]]
[[Category:Components{{#translation:}}|Glow Circle]]
[[Category:Components{{#translation:}}|Legacy Glow Circle]]

Revision as of 06:02, 17 March 2025

Component image 
Glow Circle component as seen in the Scene Inspector

The GlowCircle component is used to make the circle that surrounds default spawn areas.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Radius Float The radius of the circle visual.
Height Float The height of the walls for the glow visual.
Color ColorX The color of the glow visual.
_cylinderOffset field drive of Float3 The field to drive with the offset of the cylinder used for this visual.
_cylinderRadius field drive of Float The field to drive with the radius of the cylinder used for this visual.
_cylinderHeight field drive of Float The field to drive with the height of the cylinder used for this visual.
_circleQuadSize field drive of Float2 The field to drive with the size of the cylinder faces used for this visual.
_circleTint field drive of ColorX The field to drive with the color of the circle used for this visual.
_cylinderTint field drive of ColorX The field to drive with the color of the cylinder used for this visual.

Usage

Doesn't need to be used by the user. Is auto generated by spawn points when they make their visual.

Examples

Used in spawn points in world's.

See Also