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|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| | ||
| | |BurstOnStart|Bool| | ||
|Point0|Float3| | |Point0|Float3| | ||
|Point1|Float3| | |Point1|Float3| | ||
|Color0|ColorX| | |Color0|ColorX| | ||
|Color1|ColorX| | |Color1|ColorX| | ||
| | |DirectionMode|LineEmitterDirection| | ||
| | |Direction0|Float3| | ||
| | |Direction1|Float3| | ||
|UpDirection|Float3| | |||
|RandomDirectionWeight|Float| | |||
|DirectionPostTransform|Float3x3| | |||
}} | }} | ||
Latest revision as of 06:03, 17 March 2025
Component image 
Line Emitter component as seen in the Scene Inspector

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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | |
Rate
|
Float | |
BurstOnActivatedMin
|
Float | |
BurstOnActivatedMax
|
Float | |
BurstOnStart
|
Bool | |
Point0
|
Float3 | |
Point1
|
Float3 | |
Color0
|
ColorX | |
Color1
|
ColorX | |
DirectionMode
|
LineEmitterDirection | |
Direction0
|
Float3 | |
Direction1
|
Float3 | |
UpDirection
|
Float3 | |
RandomDirectionWeight
|
Float | |
DirectionPostTransform
|
Float3x3 |