|MaxTouchPenetrationDistance|Float| How far it can go into the touchable's collider before its not considered as touching.
|MaxTouchPenetrationDistance|Float| How far it can go into the touchable's collider before its not considered as touching.
|CustomFilter|{{RootFieldType|SyncDelegate`1|[[Type:Func`3|Func`3]]<[[Type:ICollider|ICollider]], [[Type:Int|Int]], [[Type:Bool|Bool]]>}}|TypeAdv3=true| similar to [[Component:MeshUVRaycastPortal|UVRaycastPortal's]] <code>Filter</code> field. Internal.
|CustomFilter|{{RootFieldType|SyncDelegate`1|[[Type:Func`3|Func`3]]<[[Type:ICollider|ICollider]], [[Type:Int|Int]], [[Type:Bool|Bool]]>}}|TypeAdv3=true| similar to [[Component:MeshUVRaycastPortal|UVRaycastPortal's]] <code>Filter</code> field. Internal.
|UseUserSpaceForDistance|Bool| whether to use local space for distance or use absolute world distance for distance.
|Offset|Float3|
|TouchDistance|Float| how far in meters that this can touch things
|Direction|Float3|
|MaxDistance|Float| the maximum distance before hovering doesn't register
|MaxDistance|Float| the maximum distance before hovering doesn't register