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{{Table ComponentFields | {{Table ComponentFields | ||
|Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The bones that are a part of the item this component is on. | |Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The bones that are a part of the item this component is on. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|CleanupBoneColliders[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |||
|GenerateDebugVisual[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |||
|ClearDebugVisual[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |||
}} | }} | ||
Revision as of 06:04, 17 March 2025
Component image 
Rig component as seen in the Scene Inspector

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Rig is a component that is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Bones
|
list of Slot | The bones that are a part of the item this component is on. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
CleanupBoneCollidersButtonEventHandler
|
ButtonEventHandler | ✓ | |
GenerateDebugVisualButtonEventHandler
|
ButtonEventHandler | ✓ | |
ClearDebugVisualButtonEventHandler
|
ButtonEventHandler | ✓ |