989onan bot (talk | contribs) Automated: update Fields, SyncDelegates |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|Spawn[[Type:Action|Action]]|[[Type:Action|Action]]|false| Spawns a slot randomly selected from <code>Templates</code>, located at the origin of this component's parent slot. | |Spawn:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Spawns a slot randomly selected from <code>Templates</code>, located at the origin of this component's parent slot. | ||
|SpawnAtPoint[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>|false| | |SpawnAtPoint:[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>|false| | ||
}} | }} | ||
Revision as of 06:32, 17 March 2025
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The RandomObjectSpawner component selects a slot from the Templates
list, and spawns it either at this component's parent (in the case of Spawn()
), or at the point specified in an argument (in the case of SpawnAtPoint()
)
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Templates
|
list of RandomObjectSpawner.SpawnData | List of slots to be selected from, when a Trigger is invoked |
SpawnSpace
|
direct RootSpace | The coordinate space in which the template item will be spawned. |
Sync Delegates
Behavior
When triggered by any event source that accepts an Action (for Spawn()
), or Action<float3> (for SpawnAtPoint()
, this component will spawn a random slot from Templates
Prior to Build 2020.11.8.605, this component would duplicate a random slot from Templates
in-place, without changing its location.
Examples
The Spawn()
trigger can be invoked by a component such as Button Action Trigger, when bound to a UIX Button or Legacy Button
The SpawnAtPoint()
trigger can be invoked by a component such as Character Event Trigger, which provides the required Float3 argument.