Component:Rig: Difference between revisions

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Automated: update SyncDelegates
Automated: update SyncDelegates
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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|CleanupBoneColliders[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
|CleanupBoneColliders:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
|GenerateDebugVisual[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
|GenerateDebugVisual:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
|ClearDebugVisual[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
|ClearDebugVisual:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true|
}}
}}



Revision as of 06:32, 17 March 2025

Component image 
Rig component as seen in the Scene Inspector


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Rig is a component that is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Bones list of Slot The bones that are a part of the item this component is on.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
CleanupBoneColliders:ButtonEventHandler ButtonEventHandler
GenerateDebugVisual:ButtonEventHandler ButtonEventHandler
ClearDebugVisual:ButtonEventHandler ButtonEventHandler

Behavior

Examples

See Also