989onan bot (talk | contribs) Automated: update SyncDelegates |
989onan bot (talk | contribs) Automated: update SyncDelegates |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
Latest revision as of 06:32, 17 March 2025
Component image 
Tube Wire Mesh component as seen in the Scene Inspector

The TubeWireMesh component acts as a source of procedural Mesh data. This creates a mesh like the Component:StripeWireMesh but is a tube instead.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Point0
|
Float3 | The starting point for the tube mesh. |
Point1
|
Float3 | The ending point for the tube mesh. |
Tangent0
|
Float3 | The bend towards point at the beginning. |
Tangent1
|
Float3 | The bend towards point at the end. |
Orientation0
|
FloatQ | The rotation of the end cap at the beginning of the tube. |
Orientation1
|
FloatQ | The rotation of the end cap at the end of the tube. |
Steps
|
Int | How many length wise subdivisions there is. |
Exp
|
Float | How much to stretch mesh geometry towards the tangent points. |
Color0
|
ColorX | The color of the vertex colors at the starting point. |
Color1
|
ColorX | The color of the vertex colors at the ending point. |
UVScale
|
Float2 | The scale of the texture detail on this mesh's surface. |
UVOffset
|
Float2 | The offset of the texture detail on this mesh's surface. |
Radius0
|
Float | The starting radius of the tube. |
Radius1
|
Float | The ending radius of the tube. |
Ends
|
Ends | How to seal the ends of the mesh, if at all. |
Shading
|
Shading | How to shade the tube. |
Points
|
Int | How many subdivisions circumference wise the tube has. |
Sync Delegates
Usage
Attach to a slot, then insert into a Component:MeshRenderer with a material to view what this mesh looks like.
Examples
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