Component:ParticleStyle: Difference between revisions

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== Behavior ==
== Behavior ==
Common Transition Templates:
There are 6 quick transition templates for Fade In and Fade out. Alpha fades between 0 and 1 and Intensity fading between <code>[0,0,0,1,sRGB]</code> (Black) and <code>[1,1,1,1,sRGB]</code> (White)
{| class="wikitable"
!Transition
!Generated fade positions
|-
|Alpha Fade In & Fade Out
|0% - 10%, 90% - 100%
|-
|Alpha Fade In
|0% - 10%
|-
|Alpha Fade Out
|90% - 100%
|-
|Intensity Fade In & Fade Out
|0% - 10%, 90% - 100%
|-
|Intensity Fade In
|0% - 10%
|-
|Intensity Fade Out
|90% - 100%
|}
Clear Fades will clear all transitions on both <code>AlphaOverLifetime</code> and <code>ColorOverLifetime</code>, along with setting <code>UseColorOverLifetime</code> to false


== Examples ==
== Examples ==

Revision as of 21:21, 18 March 2025

Component image 
Particle Style component as seen in the Scene Inspector

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A ParticleStyle defines the visual appearance for a ParticleSystem.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Renderer IParticleRenderer
Modules list of IParticleSystemSubsystem
UseSystemLocalScale Bool
ParticleScaleMode ScaleMultiplierMode
UseSystemLocalRotation Bool

Behavior

Examples

See Also