The '''Color By Speed Texture''' component samples from the x axis of the UV depending on the min and max speeds being a 0-1 range and values beyond the range being extrapolated.
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|MinSpeed|Float|
|MinSpeed|Float| The speed the particle has to be be traveling at or under to be considered minimum speed.
|MaxSpeed|Float|
|MaxSpeed|Float| The speed the particle has to be be traveling at or above to be considered maximum speed.
|U_WrapMode|WrapMode|
|U_WrapMode|WrapMode| How to wrap around the X axis.
|Texture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv3=true| The texture to sample color from.
}}
}}
== Usage ==
== Usage ==
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== Examples ==
== Examples ==
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== See Also ==
== See Also ==
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[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color By Speed Texture]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Color By Speed Texture]]
[[Category:Components{{#translation:}}|Color By Speed Texture]]
[[Category:Components{{#translation:}}|Color By Speed Texture]]
[[Category:ComponentStubs]]
Latest revision as of 22:46, 18 March 2025
Component image
Color By Speed Texture component as seen in the Scene Inspector
The Color By Speed Texture component samples from the x axis of the UV depending on the min and max speeds being a 0-1 range and values beyond the range being extrapolated.