The '''LegacyAnimationTypeAdapter''' component is used in converted legacy particle systems that were converted to [[PhotonDust]] as part of [[The Performance Updates]].
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Source|LegacyParticleAnimationType|
|Source|LegacyParticleAnimationType| The original animation type from legacy content.
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true| The target field to drive with the legacy animation values.
|AnimationTiles|{{RootFieldType|RelayRef`1|[[Type:IValue`1|IValue`1]]<[[Type:Int2|Int2]]>}}|TypeAdv2=true| The field to set to the amount of animation tiles.
Legacy Animation Type Adapter component as seen in the Scene Inspector
The LegacyAnimationTypeAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.