|_material|'''[[#MaterialType|ModelImportDialog.MaterialType]]'''|TypeAdv4=true| What kind of material to import the materials for the model as.
|_preferSpecular|Bool|
|_preferSpecular|Bool| Whether the importer should prefer to use specular materials.
|_rig|Bool|
|_rig|Bool| Whether the model has a rig or not.
|_setupIK|Bool|
|_setupIK|Bool| Whether IK should be set up.
|_debugRig|Bool|
|_debugRig|Bool| Whether to debug the rig bones after import.
|_colliders|Bool|
|_colliders|Bool| Whether to add auto generated colliders.
|_animations|Bool|
|_animations|Bool| Whether to import animations.
|_snappable|Bool|
|_snappable|Bool| Whether to import the model as separate snappable pieces
|_timelapse|Bool|
|_timelapse|Bool| Whether to import animations as timelapses
|_externalTextures|Bool|
|_externalTextures|Bool| Whether to look for external textures when importing
|_grabbable|Bool|
|_grabbable|Bool| Whether to import the model as grabbable
|_scalable|Bool|
|_scalable|Bool| Whether to import the model as scalable.
|_importAtOrigin|Bool|
|_importAtOrigin|Bool| Whether to import the model centered at the world origin
|_forceTpose|Bool|
|_forceTpose|Bool| Whether to enforce a t-pose on an IK model when importing
|_assetsOnObject|Bool|
|_assetsOnObject|Bool| Whether to place the asset components on the avatar itself under a list of slots, or place them under the world assets and have them be optimized automatically.
|_asPointCloud|Bool|
|_asPointCloud|Bool| Whether to import as a point cloud.
|_importImagesByName|Bool|
|_importImagesByName|Bool| Whether to import images by name.
|OpenRoot:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| Called when the root menu needs generating.
|Preset_3DModel:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the 3d model preset button is touched.
|Preset_VertexColorModel:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the vertex color model preset button is touched.
|Menu3DModel:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| called when the 3d model menu needs generating.
|MenuFinishImport:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| Is called when the finish import menu needs generating.
|OpenAdvancedSettings:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the advanced settings button is touched.
|Preset_Regular3DModel:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the regular model preset button is touched.
|Preset_Separable3DModel:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the separate snappable pieces preset button is touched.
|Preset_3DScan:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the 3d scan preset button is touched.
|Preset_CADModel:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the CAD preset button is touched.
|Preset_PointCloud:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the point cloud preset button is touched.
|Preset_GaussianSplat:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the gaussian splat preset button is touched.
|MenuGaussianSplatVertical:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| Called when the vertical gaussian splat menu needs generating
|MenuGaussianSplatEncoding:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| called when the gaussian splat encoding menu needs generating.
|MenuScale:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| called when the scaling menu needs generating.
|ScaleAuto:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the Scale auto button is touched.
|ScaleHumanoid:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the Scale humanoid button is touched.
|ScaleMeters:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the scale meters button is touched.
|ScaleMillimeters:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the scale millimeters button is touched.
|ScaleCentimeters:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the scale centimeters button is touched.
|ScaleInches:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the scale inches button is touched.
|OpenCustom:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the custom import settings button is touched.
|MenuCustom:[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|[[Type:Action`1|Action`1]]<[[Type:UIBuilder|UIBuilder]]>|true| Called when the custom import settings menu needs generating.
|MulScale:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the multiply scale by 10X button is touched.
|DivScale:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the div scale by 10X button is touched.
|RunImport:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the run import button is touched.
|Import_RegularVerticalSplat:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the import regular vertical splat button is touched.
|Import_FlipVerticalSplat:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the import flipped vertical splat button is touched.
|Import_SplatLossless:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the import splat lossless button is touched.
|Import_SplatSPZ:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the import splat SPZ button is touched.
|AsRawFile:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the import as raw file button is touched.
|Return:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Called when the return to previous button is touched.
}}
== AlignmentAxis ==
{{Table EnumValues
|PosX|0| Import items along the Positive X axis.
|PosY|1| Import items along the Positive Y axis.
|PosZ|2| Import items along the Positive Z axis.
|NegX|3| Import items along the Negative X axis.
|NegY|4| Import items along the Negative Y axis.
|NegZ|5| Import items along the Negative Z axis.
}}
}}
== Behavior ==
== MaterialType ==
{{Table EnumValues
|PBS|0| Materials should be imported as PBS metallic or specular.
|PBS_DualSided|1| Materials should be imported as PBS dual sided metallic or specular.
|PBS_Triplanar|2| Materials should be imported as PBS triplanar metallic or specular.
|PBS_Emissive|3| Materials should be imported as PBS emissive metallic or specular.
|Unlit|4| Materials should be imported as unlit.
|UnlitDualSided|5| Materials should be imported as Unlit dual sided.
|UnlitBillboard|6| Materials should be imported as Unlit per vertex billboard.
|XiexeToon|7| Materials should be imported as Xiexe Toon.
|XiexeToonOutline|8| Materials should be imported as Xiexe Toon with an outline.
|Wireframe|9| Materials should be imported as wireframe.
Whether to place the asset components on the avatar itself under a list of slots, or place them under the world assets and have them be optimized automatically.