|GetTipPosition:[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:Float3|Float3]]>|[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:Float3|Float3]]>|true| Can be called to get where the tip position of the pointer is given a [[Component:RelayTouchSource|RelayTouchSource]] component.
|GetTipDirection:[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:Float3|Float3]]>|[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:Float3|Float3]]>|true| Can be called to get where the tip direction of the pointer is given a [[Component:RelayTouchSource|RelayTouchSource]] component.
|GetTouchType:[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:TouchType|TouchType]]>|[[Type:Func`2|Func`2]]<[[Component:RelayTouchSource|RelayTouchSource]], [[Type:TouchType|TouchType]]>|true| Can be called to get where the touch type of the pointer is currently, given a [[Component:RelayTouchSource|RelayTouchSource]] component.
|GetTouchable:[[Type:TouchableGetter|TouchableGetter]]|[[Type:TouchableGetter|TouchableGetter]]|true| Can be called to get the touchable target object of this component.
}}
}}
== Behavior ==
== Usage ==
Not to be used by the user, is used in internal game behavior.