Component:MainAndMaskTexturePropertyBlock

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Revision as of 06:31, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page MainAndMaskTexturePropertyBlock (Component) to Component:MainAndMaskTexturePropertyBlock: Creating component Namespace)


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Component image 
Main And Mask Texture Property Block component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
Texture IAssetProvider<ITexture2D>
MaskTexture IAssetProvider<ITexture2D>

Usage

Examples

Related Components