Component:UnlitMaterial

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Revision as of 06:34, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page UnlitMaterial (Component) to Component:UnlitMaterial: Creating component Namespace)


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Component image 
Unlit Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
TintColor Color
Texture IAssetProvider<ITexture2D>
TextureScale Float2
TextureOffset Float2
MaskTexture IAssetProvider<ITexture2D>
MaskScale Float2
MaskOffset Float2
MaskMode MaskTextureMode
BlendMode BlendMode
AlphaCutoff Float
UseVertexColors Bool
Sidedness Sidedness
ZWrite ZWrite
OffsetTexture IAssetProvider<ITexture2D>
OffsetMagnitude Float2
OffsetTextureScale Float2
OffsetTextureOffset Float2
PolarUVmapping Bool
PolarPower Float
StereoTextureTransform Bool
RightEyeTextureScale Float2
RightEyeTextureOffset Float2
DecodeAsNormalMap Bool
UseBillboardGeometry Bool
UsePerBillboardScale Bool
UsePerBillboardRotation Bool
UsePerBillboardUV Bool
BillboardSize Float2
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
_unlit IAssetProvider<Shader>
_unlitBillboard IAssetProvider<Shader>

Usage

Examples

Related Components