Component:HollowConeMesh

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Revision as of 06:30, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page HollowConeMesh (Component) to Component:HollowConeMesh: Creating component Namespace)

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Component image 
Hollow Cone Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Height Float
OuterRadiusBase Float
InnerRadiusBase Float
OuterRadiusTop Float
InnerRadiusTop Float
Segments Int
UVScale Float2

Usage

Similarly to the ConeMesh, the height of this procedural mesh is determined from the center of the object.

Examples

2 HollowConeMeshes, one using an alpha material to demonstrate its hollow nature

Related Components

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