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LookAtUser component as seen in the Scene Inspector
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Intoduction
The LookAtUser component drives the rotation specified by _rotationDrive
to point towards the user specified in TargetUser
, or the Local User if TargetAtLocalUser
is checked.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetUser
|
User | The user to look at, unless TargetAtLocalUser is checked. |
TargetAtLocalUser
|
Bool | Targets the Local User in each client. |
SourcePositionOffset
|
Float3 | Offset from which to calculate the look vector. |
Invert
|
Bool | The rotated item faces away from the user, instead of towards. |
RotationOffset
|
FloatQ | The degree to which the item is rotated away from the look vector. |
PositionSource
|
UserNode | The UserNode to calculate the look vector from |
AroundAxis
|
Bool | The rotation is around an arbitrary axis defined in Axis .
|
Axis
|
Float3 | A unit vector specifying the arbitrary axis to rotate around |
_rotationDrive
|
field drive of FloatQ | Automatically Assigned - The FloatQ to be driven by this component. |