The node will create an undo step in the context menu of the person who the impulse came from. The node will then send to the undo manager in the world the value that the reference field provided into Target should revert to. Or in more simpler terms, the current reference the provided Target (ISyncRef) contains is what it will be reset to when undone via the context menu.
when this node is paired with an Undo Batch, it's description if has one, will be ignored, and will be part of the Undo Batch's undo step instead.
Inputs
Input (Call)
Create the undo step and set the revert to value to the current value in the provided Target (ISyncRef)
ForceNew (Bool)
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Target (ISyncRef)
The ISyncRef to undo for this undo step.
Outputs
Output (Continuation)
Continues to More undo steps, continues to code that eventually ends, or an End Undo Batch that continues to eventually ended code.
Examples
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This node being used in a set of nodes that undoes a bunch of actions that was done by a previous button