Component:MainAndMaskTexturePropertyBlock

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Component image 
Main And Mask Texture Property Block component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Texture ITexture2D
MaskTexture ITexture2D

Usage

Examples

Related Components