Component:FlipAtUser

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Revision as of 17:34, 23 October 2024 by 989onan (talk | contribs) (add info on UpSpace and complete this)
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Component image 
Flip At User component as seen in the Scene Inspector


The FlipAtUser component can be used to make an object face towards positive or negative Z, depending on what side of it the local user is.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
UpSpace direct RootSpace the coordinate space that is used when calculating what is "up". If set to local user space, then the up direction of this component is the up direction of the slot the user is parented under, which is usually up for that user. This can be useful if a user is in a gravity direction which doesn't match the world's up direction, and will make this orient to that user's direction for a better reading experience for example.
_rotation field drive of FloatQ The field that is driven to make the object rotate to the user. This is automatically set to the Rotation field of the slot this component is added to.

Usage

Examples

Useful for signs or dialouge boxes.

Related Components

Look At User