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Component image
The AvatarHandDataAssigner component is usually located on avatar hands, and is used to assign key objects that make a hand work like tip touch sources and the avatar object controlling it.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TargetReference
|
SyncRef`1<IFingerPoseSource> | A field to assign a finger pose source to when the avatar above this component is equipped. Usually the PoseSource on a Component:HandPoser is specified here.
|
TouchSource
|
TipTouchSource | A tip touch source component to put data into when the avatar above this component is equipped. |
VibrationRelay
|
VibrationDeviceRelay | A vibration device relay component to put data into when the avatar above this component is equipped. |
Chirality
|
Chirality | Whether this component should assign data from the left or right hand data sets. |
_equippingSlot
|
AvatarObjectSlot | This field is auto filled with the avatar object slot that is controlling the tip touch source and other components specified by this component. |
Usage
This component needs to be under an avatar in order to work, and is used to manage avatar hands.