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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggersOnly
|
Bool | Whether to only allow trigger colliders attached to character controller objects to activate the force field. |
Force
|
Float3 | force direction and magnitude to apply a character controller within range with. |
ForceMode
|
Mode | Whether to use impulse, apply, or set velocity using Force
|
ForceSpace
|
Space | Whether to do the force direction in local or global space (so should Force be scaled and rotated by the slot this is on or not?)
|
RadialForceRadius
|
Float | The range of effect this force field has. |
ForceSlotSpace
|
direct RootSpace | Override the transform space for Force with this if set.
|
MinActivationVelocity
|
Float | The minimum velocity a character controller has to be going to trigger this force field. |
MaxForceVelocity
|
Float | |
HoldJumpMaxForceVelocity
|
Float | |
PreseveDirectionAcrossPlane
|
Bool | |
IgnoreParentUser
|
Bool | Whether to ignore the active user when finding character controllers within range of RadialForceRadius . This also ignores character controllers that are simulated by the user. (TODO: is this true?)
|
NoJumpMultiplier
|
Float | |
HoldJumpMultiplier
|
Float | |
MaxCharacterVelocity
|
Float | The maximum velocity this component can set a character controller's speed to after setting a force on it. |
MinCharacterVelocity
|
Float | The minimum velocity this component can set a character controller's speed to after setting a force on it. |
CharacterVelocityDampeningSpeed
|
Float |