Component:PrimitiveMemberEditor

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Revision as of 17:35, 4 June 2024 by Yosh (talk | contribs) (touchup, still needs work but that's for later)
Component image 
Primitive Member Editor component as seen in the Scene Inspector


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The PrimitiveMemberEditor component is a lower-level component for accessing and editing the members of a particular primitive element. Its intention is for use in UIX objects that use a text field to drive member properties, such as in Inspectors. It is also, as indicated by a big warning on it, commonly used for Ref Hacking.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Continuous Bool
_path String Member path of target element field to access/edit.
_target direct RelayRef`1<IField> The primitive element to access/edit.
Format String The format for representing the target primitive. Same as the Format field for the To String node, but only works on a limited set of primitives.
_textEditor TextEditor The TextEditor that points to the Text Component used for _textDrive.
_textDrive field drive of String Text field used as an interface to the member. Should be the Content field of a Text Component.
_button Button
_resetButton Button

Usage

This component needs, at minimum, _target to point to an element with fields, a _textDrive that points to the Content field of a Text component, and a _textEditor that points to a TextEditor with its Text field pointing to the to the aforementioned Text component.

Examples

See Also