Category:Components:Common UI:Button Interactions

Category page
Revision as of 00:57, 12 September 2024 by AmasterAmaster (talk | contribs) (Added a description for this category.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Most components in this category and its subcategories make a button do something on press.

Subcategories
Category Summary
Media play audio on Button Events or interact with IPlayables
Specialized specific components implementing a few basic Resonite features
Components
Component Description
ButtonActionTrigger Triggers actions such as (C#) methods from IButton interactions.
ButtonDestroy Destroys an IDestroyable.
ButtonDynamicImpulseTrigger Sends dynamic impulses to flux node receivers that are listening to the same tag.
ButtonDynamicImpulseTriggerWithReference<T> Sends dynamic impulses to flux node receivers (for Reference Types) that are listening to the same tag.
ButtonDynamicImpulseTriggerWithValue<T> Sends dynamic impulses to flux node receivers (for Value Types) that are listening to the same tag.
ButtonEditColorX Opens a color input to edit a given field.
ButtonEnumShift<T> When a button is pressed, shifts the enum value by an amount provided.
ButtonHoverEventRelay Forwards hover events to another slot.
ButtonParentUnderUser When a button is pressed, parents a slot to the user that pressed the button.
ButtonPressEventRelay Forwards press events to another slot.
ButtonReferenceCycle<T> Changes from one reference to the next in a list of references.
ButtonReferenceSet<T> Write a reference to a field.
ButtonStringAppend Appends a specified string to the end of a string value.
ButtonStringErase Removes characters from the beginning or end of a string.
ButtonToggle Toggles a boolean value between on and off.
ButtonValueCycle<T> Changes from one value to the next in a list of values.
ButtonValueSet<T> Writes a value to a field.
ButtonValueShift<T> Add X to a value every time the button is pressed.
ButtonWorldLink When pressed, this component will attempt to load a world for that user using the WorldLink component.