This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image ![](/images/thumb/f/fe/ButtonValueShift%601Component.png/510px-ButtonValueShift%601Component.png)
Button Value Shift`1 component as seen in the Scene Inspector
![](/images/thumb/f/fe/ButtonValueShift%601Component.png/510px-ButtonValueShift%601Component.png)
The ButtonValueShift component can be used to make a button add X to a value whenever it is pressed.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TargetValue
|
IField`1<T> | The value to shift. |
Delta
|
T | By how much TargetValue should be shifted on each press.
|
Min
|
T | The minimum value that can be shifted to. |
Max
|
T | The maximum value that can be shifted to. |
WrapAround
|
Bool | Whether or not the value should wrap around to the other extreme when reaching either Min or Max .
|
MaxIsExclusive
|
Bool |
Usage
To function, the component simply needs to be attached to a slot that also has a button component attached to it.
From then on, pressing that button will activate the ButtonValueShift, making it shift its TargetValue
by its Delta
.