Component image
Box emitter is a component that is used in conjunction with Particle System and Particle Style. It allows for adding particles into a Particle system with a rate, and does them inside or along the outside of the box area specified.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
System
|
ParticleSystem | |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | the min value of the range of particles to be emitted when activated. |
BurstOnActivatedMax
|
Float | the max value of the range of particles to be emitted when activated. |
BurstTimeStart
|
direct SyncTime | Internal. |
BurstTimePeriod
|
Double | How long to emit the particles after activation for the burst effect. |
Bursts
|
direct SyncLinear`1<ParticleBurst> | A list of different bursts with times and amounts. This field is only editable with Mods |
RandomDirection
|
Float | How much random velocity to add (0->RandomDirection) on all axies. The amount from 0 to RandomDirection is also random for each axis. |
Size
|
Float3 | The size of this box emitter. |
AlwaysForceDirection
|
Bool | |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter |
EmitFromShell
|
Bool | Enable emitting particles on the outside of the box instead of from any point within the volume. |
Color0
|
ColorX | |
Color1
|
ColorX | |
Color2
|
ColorX | |
Color3
|
ColorX | |
Color4
|
ColorX | |
Color5
|
ColorX | |
Color6
|
ColorX | |
Color7
|
ColorX |
Behavior
Examples
Useful to make fireflies in an area, for a calming nighttime aura. It can also be used to make leaves fall from trees by making a box around the tree leaves, or as wind particles in a breezy field.