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Component image
Character Teleporter component as seen in the Scene Inspector
The CharacterTeleporter sets up a Slot to teleport a character to the associated teleport exit when the Slot's Collider is hit. The Collider must be of type Trigger unless TriggersOnly is disabled.
A generator for points the user should end up when exiting out of this exit. for example, teleporting users into a circle area after they exit here. Only works if RelativeExitPoint is false.
Sync Delegates that take Float3 that should be called when the teleporter is exited here.
Usage
Place the component on a slot with a collider that has character collider field enabled. Next, specify slot(s) for the user to exit out of in the Exits list. Walking into the collider zone will send you and anyone else to the target Exit
Examples
Can be used in conjunction with a Camera Portal to make a gateway/portal. It can also be used to make a Tardis interior.