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Component image
Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Equipped
|
direct LinkRef`1<IAvatarObject> | Usually an Avatar Pose Node that is on one of the proxies on an avatar. |
Node
|
BodyNode | the body node of the avatar this component's slot is. Unless already specified by a Biped Rig Component higher up in the hierarchy. |
IsTracking
|
Bool | Whether this component is currently being simulated by the procedural animation system. |
IsActive
|
Bool | Whether this component is currently active and controlling an avatar. |
DriveActive
|
Bool | Whether to drive the active of this slot when hooked into by an Avatar Pose Node. |
DriveScale
|
Bool | Whether to drive the scale of this slot when hooked into by an Avatar Pose Node. |
Filters
|
direct PrioritySyncRefList`1<IAvatarPoseFilter> | Filters that are currently effecting this and their priorities. See Avatar Pose Filters |
_autoSmoothing
|
AvatarPoseSmoothLerp | The Component currently smoothing the transform changes of this Avatar Object slot. |