Component:AssetMetadata

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Revision as of 19:24, 7 November 2024 by 989onan (talk | contribs) (Add info, correct)
Component image 
Asset Metadata component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
LocationName String Name of the world the photo was taken in.
LocationURL Uri The url of the world the photo was taken in.
LocationHost direct UserRef The host user of the session the photo was taken in.
LocationAccessLevel Nullable`1<SessionAccessLevel> The access level of the world the photo was taken in.
LocationHiddenFromListing Nullable`1<Bool> whether the photo was taken in a hidden world or not.
TimeTaken DateTime The time the photo was taken.
TakenBy direct UserRef the user who took the photo.
TakenGlobalPosition Float3 The Position the Asset was generated in global space.
TakenGlobalRotation FloatQ The rotation the Asset was generated in global space.
TakenGlobalScale Float3 The scale of the point this Asset was generated in global space.
AppVersion String The Version of the game the photo was taken in.
UserInfos list of UserInfo A list of users present in the session when the photo was taken.
__legacyPresentUsers list of UserRef A list of users present in the session when the photo was taken. This is internal legacy data.

Sync Delegates

Triggers
Name Arguments Description
SetFromCurrentWorld() Action fills in all the fields using the current session data and the local user (the user running this method)

Usage

This component is used as a base component for other components like PhotoMetadata

Examples