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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
BaseColor
|
ColorX | |
AccumulationColor
|
ColorX | |
AccumulationColorBottom
|
ColorX | |
AccumulationColorTop
|
ColorX | |
FogStart
|
Float | |
FogEnd
|
Float | |
FogDensity
|
Float | |
GammaCurve
|
Float | |
WorldSpace
|
Bool | |
ColorMode
|
Color | |
SaturationMode
|
Saturation | |
AccumulationMode
|
Accumulation | |
AccumulationRate
|
Float | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |