Name | Value | Description |
---|---|---|
bool
|
0 | Byte with starting 1 bits being the value |
bool2
|
1 | Byte with starting 2 bits being the value |
bool3
|
2 | Byte with starting 3 bits being the value |
bool4
|
3 | Byte with starting 4 bits being the value |
byte
|
4 | Byte |
ushort
|
5 | 2 Bytes |
uint
|
6 | 4 Bytes |
ulong
|
7 | 8 Bytes |
sbyte
|
8 | 1 Byte |
short
|
9 | 2 Bytes |
int
|
10 | 4 Bytes |
long
|
11 | 8 Bytes |
int2
|
12 | 8 Bytes |
int3
|
13 | 12 Bytes |
int4
|
14 | 16 bytes |
uint2
|
15 | 8 Bytes |
uint3
|
16 | 12 Bytes |
uint4
|
17 | 16 Bytes |
long2
|
18 | 16 Bytes |
long3
|
19 | 24 Bytes |
long4
|
20 | 32 Bytes |
float
|
21 | 4 Bytes |
float2
|
22 | 8 Bytes |
float3
|
23 | 12 Bytes |
float4
|
24 | 16 Bytes |
floatQ
|
25 | 16 Bytes (x,y,z,w) |
float2x2
|
26 | 16 bytes arranged by rows starting at top left down to bottom right. |
float3x3
|
27 | 36 bytes arranged by rows starting at top left down to bottom right. |
float4x4
|
28 | 64 bytes arranged by rows starting at top left down to bottom right. |
double
|
29 | 8 Bytes |
double2
|
30 | 16 Bytes |
double3
|
31 | 24 Bytes |
double4
|
32 | 32 Bytes |
doubleQ
|
33 | 40 Bytes |
double2x2
|
34 | 32 Bytes arranged by rows starting at top left down to bottom right. |
double3x3
|
35 | 72 Bytes arranged by rows starting at top left down to bottom right. |
double4x4
|
36 | 128 Bytes arranged by rows starting at top left down to bottom right. |
color
|
37 | 16 Bytes which is 4 floats for RGBA |
color32
|
38 | 4 bytes which is 4 bytes for RGBA |
string
|
39 | starts with a 7 bit encoded int with the amount of string bytes. each char is 1 byte also known as UTF-8. NOTE: This begins with a nullable 1 byte boolean if being written as part of a string animation track value. (aka Discrete or Raw string animation track) |