Component image 
SimpleAwayIndicator component as seen in the Scene Inspector 

The SimpleAwayIndicator indicates when a user doesn't have the session focused by temporarily replacing the materials of a MeshRenderer with the specified Away Material.
Usually found on the body slot of an avatar (but can be put anywhere in the world), this just needs a reference to the MeshRenderer or SkinnedMeshRenderer components to work.
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
User
 | 
User | User whose away state will be watched. On avatars, may be set by an AvatarUserReferenceAssigner component. | 
AwayMaterial
 | 
Material | Material to display when the user is away. | 
Renderer
 | 
MeshRenderer | Mesh renderer component whose materials should be replaced | 
_oldMaterials
 | 
list of Material | Backup of the renderer's original material list. Written automatically when "Away" state is triggered. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
SetAwayAction
 | 
Action | X | Stores the renderer's material list in _oldMaterials and replaces them with the AwayMaterial.
 | 
RestoreAction
 | 
Action | X | Restores the renderer's materials from _oldMaterials.
 | 
OnTestAwayButtonEventHandler
 | 
ButtonEventHandler | ✓ | |
OnTestRestoreButtonEventHandler
 | 
ButtonEventHandler | ✓ | 
Usage
This is used to make a customized or fancier way of stating that you are focused away into another world.
Examples
Used on avatar meshes so they show an away Material when the user is away.