This enum informs a rendering component like a Camera or a Camera Portal (mirror) to clear the buffer with when rendering a new frame. OpenGL, DX11, and other rendering engines render on top of the previous pixels when drawing, and this determines what is done with the pixels it doesn't draw over.
| Name | Value | Description |
|---|---|---|
Skybox
|
0 | When rendering, clear unrendered pixels with the skybox in the world. This is the expected behavior to match realism. |
Color
|
1 | When rendering, clear unrendered pixels with a color. This is useful in circumstances like green screens |
Depth
|
2 | This article or section is a stub. You can help the Resonite wiki by expanding it.
|
Nothing
|
3 | Don't replace non drawn pixels every frame. This can cause smearing and bright flashes and blooming when enabled. This is not Photo Sensitive friendly!!! |