Component image 
Procedural Sky Material component as seen in the Scene Inspector 

The Procedural Sky Material component is used to make a on-the-fly generated skybox using a light object and some values for atmosphere and sun size.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
| _shader | Shader | Internal. | 
| SunQuality | SunType | The quality of the sun visual in the sky if any. | 
| SunSize | Float | The radius of the sun in the sky. | 
| Sun | direct RelayRef`1<Light> | The light being used for the sun position and color. | 
| AtmosphereThickness | Float | The thickness of the atmosphere, which determines how high up the "blue" refraction effect seen in atmospheres. if this value is low, the blue of the sky becomes a thin band on the horizon that is faint. this would give the illusion of a thin atmosphere. | 
| SkyTint | ColorX | The color of the atmosphere in the sky. for earth this is blue. | 
| GroundColor | ColorX | The color of the sky below the horizon. | 
| Exposure | Float | How much exposure or brightness should be given to the sky. | 
Usage
Used commonly in sky boxes found in grid spaces, and serves as a quick and simple way of making a sky that can be changed on the fly.
SunType
| Name | Value | Description | 
|---|---|---|
| None | 0 | No sun visible in the sky. | 
| Simple | 1 | A simple sun visible in the sky. | 
| HighQuality | 2 | A high quality sun visible in the sky. | 
