SkinnedBounds is an enum for determining how SkinnedMeshRenderer calculates the bounds of the animating mesh.
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Enum | |
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Name | Description |
Static | Bounds are calculated once, based on the mesh itself. |
Proxy | Uses the calculated bounds from an external SkinnedMeshRenderer |
FastDisjointRootApproximate | Bounds are calculated by merging bones into disjoint groups, and calculating their animated bounding boxes. |
MediumPerBoneApproximate | Bounds are calculated from the bounding box of each bone in the mesh individually. |
SlowRealtimeAccurate | Bounds are calculated from the skinned mesh itself, resulting in very accurate (but slow!) collisions. |