Component:FresnelMaterial

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Revision as of 06:32, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page FresnelMaterial (Component) to Component:FresnelMaterial: Creating component Namespace)


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Component image 
Fresnel Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Exponent Float
FarColor Color
NearColor Color
FarTexture IAssetProvider<ITexture2D>
NearTexture IAssetProvider<ITexture2D>
FarTextureScale Float2
FarTextureOffset Float2
NearTextureScale Float2
NearTextureOffset Float2
NormalMap IAssetProvider<ITexture2D>
NormalScale Float
UseVertexColors Bool
BlendMode BlendMode
AlphaCutoff Float
MaskTexture IAssetProvider<ITexture2D>
MaskScale Float2
MaskOffset Float2
MaskMode MaskTextureMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
PolarUVmapping Bool
PolarPower Float

Usage

Examples

Related Components