Component:CapsuleMesh

From Resonite Wiki
Revision as of 06:29, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page CapsuleMesh (Component) to Component:CapsuleMesh: Creating component Namespace)


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Capsule Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Radius Float Determines the roundness of the mesh.
Height Float Determines how tall the mesh is.
Segments Int Determines the smoothness.
Rings Int Determines the smoothness of the top & bottom of the mesh.
Shading Shading Changes the mesh shading.
UVScale Float2
DualSided Bool Makes the mesh dual sided.

Usage

Examples

Related Components