ProtoFlux:Local

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Local
*
Variables


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This page is missing content because it needs many more examples, since this node is quite a complex topic. TODO: Maybe explain this in reference to variables in programming?

Local Nodes will have the default value for their data type until written to during a context. During that context, the local node will keep the value from every write and change to it. Once the context is released, the value instantly returns to the default value, discarding the data, preventing it from being seen or networked. However, if its value is written to a Data Model Store it will persist, allowing it to be seen by everyone in the session through the network.

The visual on this page is not a good representation of the node's appearance in game at the moment.

The node in game has a string in the center that can be edited like a text field. This text field actually just renames the slot of the protoflux node, and will populate with the node's name when unpacked. This is useful for naming your variables, and should have no downsides. As such, never assume this node will have their slot name contain this node's type or something similar.

See also: Contexts